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 Post subject: NeoRouter vs. Hamachi
PostPosted: Thu Jul 24, 2014 7:33 pm 
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Joined: Mon Mar 03, 2014 9:28 pm
Posts: 6
Why are relay tunnel connections faster on Hamachi? Does it use UDP? I know that NeoRouter is using TCP for that

Another problem we have noticed, some of the players cannot get a direct p2p connection working on NeoRouter while on Hamachi they can, how is that possible?

We are all using windows


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 Post subject: Re: NeoRouter vs. Hamachi
PostPosted: Fri Jul 25, 2014 8:49 am 
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Joined: Sun Nov 16, 2008 6:41 am
Posts: 1878
Hi Fois,

Thanks for your post. If you can explain how do you test and get the results, it would be easier for us to explain why, as we don't want to compare apples with oranges.

Generally there are several factors affecting the relay performance, 1) distance between server and client; 2) slow computer 3) limited network bandwidth (up/down stream)

NeoRouter solution allows one setup a his own server, if you run it on a powerful server with fast network and is located close to your clients, you will get best performance.

Regarding P2P connection, it depends on your network environment. In a very busy network(for example: running BT software), it may be random. Please refer to http://en.wikipedia.org/wiki/NAT_traversal

Hint:
When test NeoRouter and Hamachi on a computer, must completely stop one service and test another. Or the second app will build tunnels on the other and you won't get the correct results.

Thanks,
KevinZ - NeoRouter team


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 Post subject: Re: NeoRouter vs. Hamachi
PostPosted: Fri Jul 25, 2014 6:55 pm 
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Joined: Mon Mar 03, 2014 9:28 pm
Posts: 6
We are testing by playing our game, the game is using a TCP irc-like chat server and the actual gaming goes via UDP.

We had hope that the connection becomes better for those who are behind a very restrictive NAT since neorouter allows us to host own our server. On Hamachi we had to use their free server which was probably shared by thousands others.

The server is close to us and it is hosted by a professional hosting company. It got a 100mbps port and there is nothing running on the server besides NeoRouter and the IRC server.

All firewalls are turned off and we are not connected to hamachi while testing.

I would really like to stick to NeoRouter, but some of our players complain about the slow connection speed since we moved over and a few already left the network and went back to hamachi sadly.


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 Post subject: Re: NeoRouter vs. Hamachi
PostPosted: Sat Jul 26, 2014 5:56 am 
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Joined: Sun Nov 16, 2008 6:41 am
Posts: 1878
Hi Fois,

Can I happen to know how many concurrent connections your server accepts so far? Do your games use multi-cast or broadcast packets? If you have too many concurrent connections, you may want to optimize your system and neorouter server (refer to http://download.neorouter.com/Documents ... 111_en.pdf). If your games don't use multi-cast or broadcast packets, with NR Pro you can change the Packet Filtering settings to filter out those packets, as other apps running on your clients' computers may broadcast packets over the VLAN. You can also setup the NR built-in firewall to block the useless ports in the VLAN.

However, if your games heavily use broadcast/multi-cast, the server load can be a bottleneck when you have a lot of concurrent connections, as all of broadcast/multi-cast packets will be routed and broadcasted by NR server. In this case, you may need more network bandwidth.

Thanks,
KevinZ - NeoRouter team


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 Post subject: Re: NeoRouter vs. Hamachi
PostPosted: Sun Jul 27, 2014 4:16 am 
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Joined: Mon Mar 03, 2014 9:28 pm
Posts: 6
There are not many connections, we connect to neorouter once the game starts and disconnect right away after the game was finished. There are about 10 players connected via neorouter at peak.

The game does not use any broadcasts, all the settings/ips are shared via the IRC server.

I will keep monitoring the network traffic to check if there is some heavy usage

thanks for the help :)


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